Post by Kakeru Daishori on Apr 21, 2011 2:34:46 GMT
Civvie Stuff
Name: Kakeru Daishori (It has a double-meaning. Either "To soar towards great victory" or "Gambler of great victory")
Age: 21
Sex: Male
Nationality: Japanese, with a little Italian, and raised in Italy
Occupation: Bodyguard for hire, Poker Dealer, Billiards Player (Pool Shark)
Species: Human, possessed by the four Priiiide
Celebrity Claim: Jun Matsumoto
Hair color/style: Kakeru's hair is a somewhat dark brown, and long, although it seems fairly unkempt, he actually purposely styles it that way.
Eyes: Kakeru's naturally central heterochromic, so the outer iris is an icy blue, while the inner iris is blood red. However, the inner iris changes color whenever one of the Priiiide takes control.
Description: Fitting the life of a professional gambler, Kakeru has a liking for clothes many would deem "Formal", though he says they classify as "Smart Casual". His usual outfit is rather nice, and all of a name brand called Black Fang, which deals exclusively in high-grade, combat rated, durable clothing, including formal wear. The lower half is comprised of a pair of tough yet soft black pants, with a pair of black GBX-type leather boots, a black studded black leather belt with an ornate buckle, and a black wallet with three chains hanging one above the other above the other. The upper half better shows his style, bearing a long-sleeved white, collared button-up shirt, tucked in, a crimson red "skinny" tie, in a half-Windsor knot, a black leather waistcoat, buttoned up, and a pitch-black blazer, worn open, with his family emblem emblazoned on the pockets of each breast, mirroring each other. The blazer itself is rather unique in that, not only was it made by Black Fang, but it was a custom order Kakeru had placed, and is slightly longer than average, reaching about a quarter of the way down his calf. On rare occasions, Kakeru can be seen wearing a single piece of clothing that isn't Black Fang made, a black Wind Scale fedora, with a white band, reinforced with a thin layer of metal inside, with a single crimson feather sticking out of the band at a 25 degree angle on the left. Another common accessory is a stunning silvery scarf, produced by Black Fang, made of a marvelous metal that makes it near indestructible, yet silken soft to the touch.
As for his physical features, Kakeru could be called any of a few things. Those who merely glance at him would call him average, those who actually look at him would find him fairly handsome, but those who actually take note of the features of his face and his build would say that he's ideal. His build is fair and slim, though well toned and muscular from his frequent training, and his former occupation as a law enforcement officer. His facial structure is also quite nice, though rather played down at a glance. His eyes are rather sharp, and tend towards staring intently at whatever has Kakeru's focus. His nose is fairly nice, nothing too spectacular, same with his ears, the left of which is pierced, with a 1½ inch fang-shaped ruby earring. Gracing his chin is a light goatee, which he has a habit of stroking when he's thinking. Kakeru is also ambidextrous, wielding some weapons in his right hand, others in his left.
Rider Stuff
Name: Kamen Rider Gamble
Henshin Device/Sequence:
Device; Gamble Shifter: A special belt, not unlike the OOO Belt, designed to draw out the power of the Cards and give that power to the wearer. It can only be used by the one person born every hundred years that can bear all four Priiiide. The belt bears two major devices, one is the holster for the Cards, positioned on the back center of the belt, with the opening facing right. The other is the actual Shifter, which, when closed, looks like a rectangle with four buttons below it, arranged in an upside-down triangle. One button begins the transformation sequence, another calls forth a weapon depending on which Arms Card he has in his hand, the center button activates a "Final Gamble" Finisher, and the final button, on the bottom of the triangle, opens the Evolution Slot, which scans the Evolution Card and initiates an Evolution Trump form. During transformation, and while in his Rider State, the Shifter opens, revealing to be actually four panels, each to hold a card, positioned like a player's hand in a card game. The belt itself is a dull crimson, while the Card holster is pitch black, and the Shifter is metallic red, with the four panels being black, white, silver, and gold, in order, representing the Priiiide.
Sequence: Kakeru stands facing the foe, though turned slightly to the left, and holds his right hand out towards the foe, with only the index and middle fingers and the thumb out, and says "Place ya bets~!" and presses the button to begin the sequence using his left hand. Following this, with his right hand, he reaches behind him to pull four cards out of the holder, before holding them in front of his face, blocking his mouth and nose from view. Kakeru then swings his hand down, sliding the cards into the Shifter, while reciting the iconic "Henshi~n", with the "i" dragged out and emphasized a bit, before raising his right hand out to his side, and holding his left arm in front of his chest, he swings both hands downward, the right opening the Shifter, the left hand stopping at the right elbow, and both having only the thumb, index, and middle fingers open. Once the Shifter opens, four human-sized holograms of cards appear and circle around Kakeru, before each stops in a cardinal direction (Left, right, back, and front), and then each one passes through Kakeru, forming one piece of the armor. First the back card for the legs, then left for the arms, right for the body, and finally front for the head.
Forms:
- Form Name: Gamble
Description: As Gamble is a "Mix and Match" Rider, He doesn't have a "standard" form, using Straight Flush as his default. Instead, each of the four parts of his armor can be exchanged using the "Swap out~!" command and ability, granting him the powers of whatever part he uses. The actual suit, aside from the individual Parts, is a bloody crimson red, with no shine to it whatsoever.
Abilities:
Swap Out~!: By removing one of the Cards, pressing the Change button, and then inserting another Card of the same Part, a Card Hologram will appear and pass through Gamble, exchanging the prior part for the new one.
Final Gamble: Any of the many Finishers that Gamble's Parts/Forms grant, activated by the Finisher Button on the Gamble Shifter. - Form Name: Dragon Body
Appearance: Fitting it's spot as Gamble's default Body piece, the Dragon Body is fairly detailed. The chestplate is pitch black, covered in sharp-looking scales, and has a symbol of a pair of dragon's wings covering the whole chest. Out of the back of the shoulders come two long black scarves (Like the Windy Stabilizer, only black, not shiny, and much longer), which can change into dragon wings for mild flight.
Transformation: Appears in a flash of light as the Body Card Hologram passes through Kakeru.
Weapons and Abilities:
Strong defense, flight capability
Finisher(s):
Roaring Quake: Gamble roars out, and the resulting vibrations create an earthquake-like effect with a 25-meter radius. - Form Name: Serpent Arms
Appearance: A fairly simple pair of Arms, the Serpent Arms make the arms appear like pitch-black King Cobras, with the heads and hoods on the hands and forearms, respectively, and Rattlesnake rattles as spaulders. The fingertips have white spike-like claws to represent the snake fangs. The hoods can be used as buckler shields, adding a defensive ability to the part.
Transformation: Appears in a flash of light as the Arms Card Hologram passes through Kakeru
Weapons and Abilities: Hood bucklers give defensive ability, "Fangs" give good offensive, arms become double-jointed
Finisher(s):
Venom Fang: Gamble places his hands in a way resembling a snake's mouth, right hand over left, and then jumps forward at the target, clamping down the "Fangs" on the foe and injecting a powerful toxin capable of completely destroying a Yummy or equivalent monster, and heavily damaging a Rider or Ranger. - Form Name: Gator Legs
Appearance: A fairly hefty pair of Legs, the Gator Legs look like a pair of pitch-black alligator heads clamped down on Gamble's legs, nose down. The feet can still be seen, and have curved white spikes coming off of them at the toe, curved back toward the legs, to represent the teeth. The mouthes of the alligator heads can open and close freely, and can easily clamp down of the target foe.
Transformation: Appears in a flash of light as the Legs Card Hologram passes through Kakeru
Weapons and Abilities: Hefty legs provide good armor, clamping technique provides a powerful attack and a holding move, curved foot spikes make kicks more damaging.
Finisher(s):
Giga Crunch: A Rider Kick-type Finisher, Gamble waits for his enemy to be close enough, the kicks with his right foot, opening the gator mouth and clamping the foe within with double force. Then, with a quick backflip, the enemy is flung away from Gamble, possibly increasing the damage. - Form Name: Wolf Head
Appearance: Just as the name says, it's one of the possible "Head" parts of Gamble. A white helmet themed after a wolf, the Wolf Head is fairly detailed, with blood red, sharp eye lenses, back-pointing spikes around the sides and top of the helmet, representing the fur, and the face being obviously wolf-like, though without the snout. (Picture Gekiviolet's helmet, only in white, with red eye-lenses, and with bigger spikes.)
Transformation: Appears in a flash of light as the Head Card Hologram passes through Kakeru
Weapons and Abilities: Increased battle instincts, increased senses, specialized tracking ability able to locate (Not instantly, mind you) Kaijin within a range of 25 meters.
Finisher(s):
Howling Freezer: Kakeru howls loudly, as the sound causes the water in the air around the enemy to freeze, either freezing or slicing the foe. - Form Name: Garm Arms
Appearance: As stated, a possible set of pure white Arms for Gamble. The Garm Arms are rather plain, with little detail aside from the white dog head shaped gauntlet on the back of each hand.
Transformation: Appears in a flash of light as the Arms Card Hologram passes through Kakeru
Weapons and Abilities: Heavily enhanced physical strength of the arms, capable of producing and firingHadoukenfireballs, dog heads can "bite" enemies.
Finisher(s):
Shadow Bite: A Rider Punch-type Finisher, Gamble dashes at the enemy and punches them with the right hand, the dog head biting down and unleashing a fireball, inflicting heavy damage to the foe. - Form Name: Jackal Legs
Appearance: A sleek pair of pure white legs designed with speed in mind, the Jackal Legs have very little extraneous detail, only a pair of furry tails hanging from the back of each calf, and a pair of jackal heads for the feet. The ears are sharp, increasing kick damage, and the whole leg, sans the knee-joint, is covered in a thin layer of armor.
Transformation: Appears in a flash of light as the Leg Card Hologram passes through Kakeru
Weapons and Abilities: Increased movement speed and reflexes, increased kick power, increased jumping.
Finisher(s):
Desert Drop: A jumping Rider Kick, Desert Drop has Gamble jump high into the air, before descending in a powerful kick. Equal strength to Kiva's "Wake Up" Rider Kick. - Form Name: Unicorn Head
Appearance: A shining silver Head shaped after that of a unicorn, complete with horn. The Head is stylized to make it fit properly as a helmet, and the horn is designed for use as an impact weapon.
Transformation: Appears in a flash of light as the Head Card Hologram passes through Kakeru
Weapons and Abilities: Can see through any illusion-based technique, can use the horn as an impact weapon, can focus light into a beam using the horn.
Finisher(s):
Shining Charge: A dashing Finisher, Gamble lowers his head and charges straight through the enemy at blinding speed. Damage is relevant to enemy size and thickness. - Form Name: Pegasus Body
Appearance: A shining silver Body Part themed off of the mighty pegasus, the Pegasus Body has a feathery chestplate, with a horse tail coming out from just above the rear, and a cape that appears as feathered wings, and can become just such, allowing flight.
Transformation: Appears in a flash of light as the Body Card Hologram passes through Kakeru
Weapons and Abilities: Rather weak defensively, very fast flight, good aerial maneuverability.
Finisher(s):
Soaring Dasher: A Rider Kick from on high, Gamble soars up in the air before flying down at the enemy with a mighty drop kick. Damage is based on which Legs are currently in use. - Form Name: Zebra Legs
Appearance: A shocking silver pair of Legs themed after the horse's mime-colored cousin, the zebra. The Zebra Legs are specialized in that they can produce and control moderately high voltages of electricity, and can negate electrical attacks against Gamble. The legs themselves are fairly detailed, being mostly silver with black lightning-bolt designs in place of zebra stripes, and two lightning-bolt-shaped prongs sticking out of each foot, at the toe. Like the other Legs, these prongs are sharp, to be used as weapons, and can actually focus the electricity to make it more powerful than normal. On his heels are small manes of blades, designed to add more damage to his kicks.
Transformation: Appears in a flash of light as the Legs Card Hologram passes through Kakeru
Weapons and Abilities: Strong kicks, fast running, electricity control and negation.
Finisher(s):
Bolting Break: An electric Rider Kick Finisher, Gamble leaps at the enemy, flips midair, and brings an electrically charged axe kick down upon his unfortunate opponent. - Form Name: Megalodon Head
Appearance: A striking golden Head themed the legendary ancestor of the modern shark, the Megalodon. The Megalodon Head is Gamble's one source of aquatic combat, and allows him to fight underwater with any other parts as if he were on land, and allows him to freely move in any way possible underwater. In appearance, it's very similar to OOO's Shachi head, except that it's more shark-like than orca-like, of course, and that it's a golden color.
Transformation: Appears in a flash of light as the Head Card Hologram passes through Kakeru
Weapons and Abilities: Underwater combat ability, built-in oxygen reserve that lasts for 33 minutes
Finisher(s):
Aqua Dimensia: A strange finisher that doesn't actually do any damage, Aqua Dimensia alters the area within a 20 meter radius of Gamble, creating a gravity field that simulates being under water, allowing those with aquatic capability to move freely in any way, and causing those without such capability to fumble and "splash" about as if they were failing to swim. - Form Name: Smilodon Arms
Appearance: A striking golden pair of arms, designed after the famous Smilodon, or Saber-toothed Cat. The Smilodon Arms are fairly simple, being golden in color, and for the most part just covering the arms, sans the elbow joints, in thin golden armor. The hands, however, are far different, having the heads of the Smilodons on the back of the hands, and the six inch fangs pointing forward from the fists, adding a powerful puncturing effect to punches.
Transformation:Appears in a flash of light as the Arms Card Hologram passes through Kakeru
Weapons and Abilities: Strong punches, fangs can pierce/puncture most things on impact, increases physical strength five-fold.
Finisher(s):
Saber Fang Striker: A super-strong Rider Punch, Gamble lowers himself slightly, before pouncing forward and punching the target enemy. Most enemies are destroyed on impact, but those that aren't take severe damage. - Form Name: Archaeo Body
Appearance: A shimmering golden Body based on the forerunner of the birds, Archaeopteryx, the Archaeo Body is fairly unique, having scales on the front, and feathers on the back, and a short feather cape that can become feathered wings. It is capable of flight, faster than Dragon but slower than Pegasus, and in between with defense as well.
Transformation: Appears in a flash of light as the Body Card Hologram passes through Kakeru
Weapons and Abilities: Moderate speed flight, moderate defense.
Finisher(s):
Wild Wave: Another unusual Finisher, Gamble crouches low to the ground and shouts, and the feathers from his back shoot out in all directions. The feathers disappear once the reach a certain range (15 meters), and don't really do much damage. Rather, they heavily attract electricity, so this technique is used more often as a set-up for another Finisher, especially that of the Zebra Legs.
[/li][li]Form Name: Straight Flush
Appearance: Gamble's default form, made up of the Wolf Head, Dragon Body, Smilodon Arms, and Zebra Legs. As such, it merely looks like a combination of those parts.
Transformation: The armor appears as each Change Card Hologram passes through Kakeru.
Weapons and Abilities:
Part Abilities: Straight Flush is capable of using the full abilities of all four of it's parts, and amplify the effects (EG; Stronger lightning, faster flight, stronger punches, better instincts, etc.)
Straight Flush Starter: A weapon exclusive to Straight Flush, the Straight Flush Starter is a sword whose design is based on the four animals used for the combo. The edge of the blade look like a wolf's tail, the back is like a dragon's tail, with shark fin-like spines, the handle is silver with black streaks, and has a lightning bolt-shaped pommel with a tassel hanging from the end, and finally the crossguard, which is golden and a curved fang sticking up on either side of the blade, curve back. The entire weapon is 1/2 Gamble's height, and 1/3 of that is the handle. Usually wielded right-handed.
Finisher(s):
Starter Slasher: A Finisher using the Straight Flush Starter, Gamble charges immense energy into the blade, and then charges straight for the enemy, slashing with the sword and cleaving them in two.
[/li][li]Form Name: Royal Flush
Appearance: The Evolved version of Straight Flush, brought forth by the Evolution Trump Card. Each of the four parts of Straight flush have evolved, becoming creatures of legend. Interestingly, the entire outfit, sans the bodysuit, becomes black, with white detail, and the red eye-lenses. In this form, each Part represents one of the classical four Elements.
Wolf Head->Fenrir Head: After Evolving to the Fenrir Head, based on the great demon wolf of Norse mythology, the color becomes pitch-black, with jagged white spikes representing the fur. Similar to OOO Tajadol Hawk Head Brave, the Fenrir Head gets a visor over the face, although this visor is translucent charcoal grey, with two clear, mirror-image lightning bolt-shaped sections coming from the top that completely reveal the red eye-lenses. This visor comes a bit shorter than that of the Hawk Head Brave, stopping just above the mouthpiece, and has two sharp points that come down over the mouthpiece, about an inch wide each, and two inches apart, to represent fangs. Element of Water(Ice)
Dragon Body->Wyvern Body: After Evolving into the Wyvern Body, based off of the largest, strongest species of dragon, the body retains its pitch-black coloration, though the tips of the scales are white. On either shoulder is a spaulder in the shape of a dragon's head, and the number of the black scarves increases, adding another on each either shoulder blade, making another pair of wings, and another at the back of the waist, below the Card Holder, which becomes a tail. Element of Fire
Smilodon Arms->Byakko Arms: Upon Evolution into the Byakko Arms, designed after the legendary Guardian White Tiger of Japanese and Chinese legends, the Arms actually change rather little, becoming pitch-black, with white pinstripes up the entirety of the arm, and the golden Smilodon heads are replaced by white Tiger heads. The fangs shrink slightly, becoming merely 3 inches, and turn a shining golden tone. Element of Earth(Metal)
Zebra Legs->Kirin Legs: Evolving from Zebra Legs to the Kirin Legs, inspired by the mythical creature from Chinese and Japanese myth, the Kirin Legs are the pinnacle of speed and power. They are pitch-black in coloration, with white lightning bolts for stripes. The two bolt-shaped prongs on each foot have combined into one silver bolt on either foot, and both prongs are constantly filled to the brim with electricity. As with before, the legs are completely covered, aside from the knee joint, in thin armor. The small blade-manes on the heels extend up the entire backs of his lower legs. Element of Wind(Lightning)
Transformation: After inserting the Evolution Trump Card into the Evolve slot in the Gamble Shifter, and closing the slot, a single crimson red Card Hologram appears, with Kakeru's family symbol on the Card. The Hologram passes through Gamble once, causing his body and his armor to glow a faint red, then raises above him, and passes through him a second time, this time from the head-down. Then, in a flash of crimson, the individual parts of Straight Flush evolve and combine to create an ultimate form for Gamble, Gamble Royal Flush.
Weapons and Abilities:
Unique Abilities:
Enhanced Flight: Because of the four wings, plus the added balance from the tail, Gamble can fly much faster than before, and with much more stability and control.
Greatly Superior Physical Strength: Since all four Parts are working in unison, Gamble's physical capabilities are drastically enhanced, enough so to take down most "professional fighters" with little effort.
Enhanced Speed: Going with his strength is Gamble's improved movement speed, both in constant and reflexive motion. Without interference, Gamble can move fast enough to appear to vanish, leaving behind an afterimage.
Complete Electricity Control: In Royal Flush, the Zebra Legs' electrical abilities are enhanced upon Evolution, and can be manipulated from any part of the body. He can also kick the air to form wolves or horses of lightning to attack.
Enhanced Final Gambles: As Royal Flush is an enhanced form based on four of Gamble's parts, it has enhanced versions of the Final Gamble finishers of those parts, in addition to it's own Final Gambles.
Royal Flush Ender: Royal Flush's almighty blade, the Royal Flush Ender. This blade is almost exactly like the Straight Flush Starter, only larger, and with a few design changes. For one, the entire weapon is pitch-black, with jagged white designs, similar to 2D claw marks, placed sporadically on the blade. The biggest change, however, is that the blade can open down the center, revealing six Card Slots, to place the Weapon Cards for the weapon's Final Gamble, Eternal Ender Crash. The entire weapon is about 2/3 of Gamble's height, and 1/3 of the weapon is the handle. Usually wielded right-handed.
Finisher(s):
Blitzing Burst Breaker: The Royal Flush version of Bolting Break, this Rider Kick finisher is indeed electrifying. Gamble crouches low, before leaping straight up into the air about 30 feet, and slams down upon the enemy with a titanically strong axe kick, more powerful than even Kiva Emperor Form's Wake Up Fever.
Saber Storm Divider: The Royal Flush version of Saber Fang Strike, a Rider Punch of epic strength. Gamble walks slowly towards his foe, cracking his knuckles along the way. Right as he reaches the enemy, he feints with a left hook, before slamming the enemy with a barrage of punches at a blinding speed, completely obliterating the foe.
Roaring Blast Quake: The Royal Flush version of Roaring Quake, a truly frightening finisher. Gamble, as well as the two dragon head spaulders, roars out with all his might, creating a massive earthquake and multiple rapid explosions around himself and his enemy. Any being capable of standing against this technique is truly one to fear or respect, depending on his or her alignment.
Howling Blizzard Shatter: The Royal Flush version of Howling Freezer, an icy cold technique that will freeze you to the core. Gamble howls out with all his heart, chilling the air around him into a blizzard and creating many blades of ice. The ice cold air freezes the enemy, whilst the blades of ice slash the foe and shatter upon impact, embedding shards of ice in the target's body.
Grand Devastation: The first of Royal Flush's two exclusive finishers. Gamble howls out, while the two dragon head spaulders roar, creating a localized disaster of biblical proportions. The ground quakes, the air freezes, explosions occur randomly, and blades of ice slash and shatter upon the enemy, utterly annihilating anything within the 30 meter radius of the finisher. The power of this move is reliant upon strong emotion, so Gamble usually saves it for a situation that merits such extreme emotions.
Eternal Ender Crash: Gamble's second exclusive finisher, a mighty technique using the Royal Flush Ender. First, Gamble opens the blade, revealing the six Card Slots to fit the six Weapon Cards, based on the Greeed. Gamble then slides the Weapon Cards into the slots, from handle to tip, from Spinosaur, to Bull, to Spider, to Liger, to Phoenix, to Leviathan, and then closes the blade, before lifting the blade up and resting it on his shoulder. The Wyvern Body's scarves then become the wings and tail, and Gamble flies up into the air. Holding the sword in front of him, he slides his left hand up the side of the blade, activating the Weapon Cards and charging the Ender full of energy. Suddenly, the dragon head spaulders' eyes begin to glow deep red, as do the Byakko fangs, the Kirin horn-bolts, and the Fenrir eye lenses, as Gamble rapidly descends upon his target, slashing straight through them with the sword and completely destroying most any foe.
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Other Equipment:
- Kakeru's/Gamble's personal motorcycle, Lady Luck, a customized Honda Cerberus motorcycle with two saddlebags, one that carries his custom Candroids, the Cards, and the Gamble Shifter, and the other carries his neccesities, such as his playing cards, his dice, and his stash of money. Of course, both saddlebags are normally locked, but he leaves the first unlocked if any of his Candroids are in use. Lady Luck also has a built-in remote location system that, by signaling it with a certain whistle pattern, can have Lady Luck instantly locate Kakeru and automatically move to his position on it's own.
- Gamble Arms: A set of six weapons called forth from the Weapon Cards, each is based on a creature representing the original Greeed.
Levia Cue: A blue billiards cue based upon the legendary sea serpent, Leviathan, representing Mezool. The bottom of the cue has the head of a snake on it, further adding to the Leviathan-inspired look. The Levia Cue can create it's own billiards, which can have various effects, ranging from explosions, to electrocution, to piercing, to even healing. Unfortunately, because of Kakeru's habits of cheating in casino games, he's also learned to use the Levia Cue to manipulate any spherical object freely, so long as it is struck by either the cue, or a cue ball that has been. The cue itself is also a very capable melee weapon, being usable as a sword or as a short spear.
Roulette Taurus: A grey roulette wheel shield, based upon the mighty bull, representing Gamel. In addition to the roulette wheel, which attaches to the left arm as a shield, a bull's head, complete with horns, is added as a gauntlet on Gamble's left hand. The horns of the bull increase the damage of punches, while the roulette wheel is used to block attacks.
Pachigumo: A green pachinko-based spider-shaped weapon, which attaches to the right wrist. The spider fires the small pachinko balls out of it's mouth, and is used as a machinegun-like armament. If the spider is spun around, it can also be used to shoot webs, binding enemies.
Liger Lucky: A yellow gauntlet in the shape of the head of a liger, the hybrid of a lion and a tiger, representing Kazari. The eyes of the liger are actually a pair of dice which, when fired, will have one of two effects, based on the numbers. If even, the dice exlode, and then reform back in the sockets. If odd, the dice just sit there, and need to be either destroyed or retrieved.
Poker Phoenix: A crimson crossbow in the shape of a Phoenix in flight, representing Ankh. The head, body, and tail of the Phoenix make up the body of the crossbow, while the wings make up the "limbs" of the bow, and the legs are the handle. The Poker Phoenix fires exploding poker chips, but can also fire Cell Medals for slightly more damage.
Spino Slotter: A pair of purple gauntlets based off of Spinosaurus, one of the biggest predatory dinosaurs, representing Giru. Each appears as a Spinosaurus head, as well as the spinal frill, each with a slot machine lever on the inner side. The spinal frills holds five coins each, and pulling the levers, will fire the coins, one per pull, at the enemies. Cell Medals can also be used, doubling the damage, or the frills can be refilled by simply pulling the levers three times. Due to the design, only one can be fired at a time, without assistance. - Core Arms Cards: A set of many cards designed to summon Weapons, but much differently than the six Weapon Cards. The Core Arms Cards are created by Kakeru forcing his energy into a Core Medal, and then, once the energies inside the Core Medal intermingle properly, he extracts the energy, and pools it in his opposite hand, solidifying it into a card form, and discarding the Medal that he no longer has use for. (This does not damage, drain, or affect the Medal whatsoever.)
In addition, each set, excluding Black and Orange, has one musical weapon, which, when used all together, create an ability called Full Concert, which amplifies all of the sonic powers five fold.
Blue
Shachi; Shachi Sounder: A curious weapon, a microphone, which can be summoned with or without a stand, that uses Kakeru's voice as a sonic weapon, to brutally good effect. The design looks like a streamlined orca, with the mouth holding the receiver end of the microphone, and the tail being the end where a cord (Or antenna, since it's cordless) would be, and the fins right above the handle. When used in the Full Concert ability, it uses the stand.
Unagi; Twin Eelecter: A powerful electrical weapon, the Twin Eelecter is a pair of Eskrima, designed to hit the enemy multiple times in rapid succession while discharging an electric pulse repeatedly, potentially distorting the enemy's ability to move correctly. The Twin Eelecter can also be used as drumsticks for the Kongo Beat.
Tako; Sea Devil Slicers: A weapon fitting the aquatic and flexible nature of the octopus, the Sea Devil Slicers are a set of eight cutlasses, with finger-sized rings at both the but of the handle, and at the top, by the cross-guard, so that all eight can be easily wielded at once, thanks in part to Kakeru's natural flexibility and skill with swords, and his out-of-the-box manner of thinking.
Red
Taka; Hawkeye: An interesting weapon, fitting well to Kakeru's needs. The Hawkeye is a specially designed sniper rifle, red in color with a hawk and feathers motif on the sides, which fires compressed fire energy rather than bullets.
Kujaku; Plasma Wing: A strange, hard to use weapon, even for Kakeru. The Plasma Wing is a set of sixteen peacock feathers made of pure energy, which can be either attached to his back, or held in his hands, and explode on contact with the foe. When using the Full Concert ability, the Plasma Wing acts as the drumsticks for the Kongo Beat.
Condor; Quill Edge: A set of six narrow, greatly sharp swords, with somewhat jagged blades, designed from the feathers of a condor. Normally, Kakeru simply dual-wields them, but they can be thrown like knives, and are very easy to use.
Yellow
Lion; Ampleo: A small, hip-mounted amplifier, mounted on the right hip, which is useless by itself, but amplifies the powers of any other musical weapon by 100%. The speaker of the Ampleo is in the shape of a lion's face, with the speaker in the mouth. When used for Full Concert, a second Ampleo appears on his left hip.
Tora; Getsutora: A traditional and powerful weapon, the Getsutora is a Monk's Spade, colored in golden yellow, with tiger stripes throughout the weapon. The crescent end can be detached, and is on a long, retractable chain.
Cheetah; Cheechaku: A pair of golden-yellow nunchaku, with black rings like the spots of a cheetah.Not much more than just nunchaku, but incredibly sturdy and easy to wield.
Green
Kuwagata; Kuwagaxe: A large, dark-green battleaxe, in the shape of a stag beetle's horns, capable of producing an electric charge.
Kamakiri; Mantiscythes: A pair of large, green scythes, fully sized, and easily wielded by Kakeru, thanks to his trained dexterity.
Batta; Bassa: A pair of attachments on Kakeru's legs, in the form of grasshopper wings, with four strings per attachment, and one sideways grasshopper leg per attachment, which strums the strings to create a steady bass line. When used for Full Concert, the Bassa creates the bass line to stabilize the soundwaves of the instruments.
Gray
Sai; Saitana: A strange combination of ideas, a katana derived from the horn of a rhinoceros. Insanely sharp, able to slice through steel with almost no effort, and it's piercing power is oddly much stronger than it should be.
Gorilla; Kongo Beat: An interesting weapon, the Kongo Beat is a set of six bongo-like drums, which can be played either by hand, or with the Twin Eelecter. During Full Concert, the drums shrink down and attach to his back, and are played using the Plasma Wing as drumsticks.
Zou; Elehammer: An interesting weapon, a hammer in the shape of an elephant's foot, with a loop-gaurd over the long handle shaft, in the shape of the elephant's trunk.
Purple
Ptera; Soaring Knives: A set of ten throwing knives, stylized in the design of a pterosaur wing. By snapping his fingers, Kakeru can dissipate a knife that's been thrown, and return it to his hand.
Tricera; Burst Crusher: A brutally powerful weapon, the Burst Crusher is, in appearance, a battering ram, with a stylized triceratops head for the impact area. However, in the forehead of the triceratops is a large circular opening, revealing it's true nature as a cannon, which fires condensed cold energy and/or balls of solid ice.
Tyranno; Tyrant Ripper: The most powerful of the musical weapons, the Tyrant Ripper is a powerful guitar, with the design of a Flying V, with features inspired by the Tyrannosaurus, such as the teeth designs in the V, or the eye design just above the pickups. The accompanying guitar pick has a picture of the Tyranno Medal symbol. Used exactly the same way in Full Concert.
Black
Sasori; Sasowhip: A simple, effective weapon. A whip in the form of a scorpion's tail, with an acidic venom excreted from the stinger tip.
Kani; Kanicrunch: A strange, powerful claw/buckler combination, based off of a Coconut Crab. The crushing force of the claw is incredibly high, able to split steel gurters with ease.
Ebi; Ebreaker: A strange, effectively simple weapon, the Ebreaker is simply a dueling dagger, with a curved blade and a handle in the shape of a shrimp.
Orange
Cobra; Heavy Rod: An off from the norm, the Heavy Rod is actually a very traditional, not very unique weapon at all. Simply, it is a heavy staff, with a cobra head design at the top, and wielded like a bo staff. The name is actually a pun off of the Japanese word for Snake, "Hebi".
Kame; Tortoshield: A simple tool, not quite a weapon perse, but a shield. Despite the fact that he already has the Roulette Shielder, the Tortoshield is actually much stronger in it's defensive properties, whilst completely lacking any attack strength.
Wani; Crocoglaive: A powerful weapon, the Crocoglaive is a large sword, about the size of a greatsword, on a staff-like handle which is about half the length of a lance. A third of the blade is covered by an attachment in the shape of a crocodile's head, while the handle is reminiscent of the tail.
Other
Kangaroo; Kangabuster: A curious weapon, designed to amplify hand-to-hand combat to extreme levels. The Kangabuster is four-part set, comprised of a pair of gauntlets, fingerless and elbow-length, with short, stylistic spikes decorating the body, and short curved blades on the knuckles, with the curves point-back towards the elbows, and a pair of matching greaves, knee-length, with the same spikes, and the same blades positioned on the feet, point-back. On the backs of the feet are added spurs, like those worn in the wild west. - Candroids: Being rather inventive, and after seeing OOO in action, Kakeru decided to make his own set of Candroids, based on one animal from each Priiiide.
Dragon Candroid: A black Candroid designed for aerial recon. When the tab is popped open, the sides of the can open out to the sides, and then flip out once more to become the wings, while the head pops out opposite of the tab, and the tab acts as the tail. Can record images, sound, and video with sound. Kakeru owns 15 of these.
Wolf Candroid: A white Candroid designed for grabbing items of importance, or for collecting Cell Medals. When the tab is popped, and then turned sideways, the head pops out opposite of the tab, the corners of the can turn downward and the legs pop out. The turned tab acts as the tail. Like the Tako Candroids, an opened Wolf Candroid can remotely open other Wolf Candroids, and call them to assist in the task. The mouth can open and close freely, which is what it uses to grab things. Kakeru owns 40 of these.
Smilodon Candroid: A golden colored Candroid designed for locational defense, or for a distraction attack. When the tab is popped, it opens similarly to the Wolf Candroid, except that the head flips down from the top, rather than the front. Kakeru owns 10 of these.
Zebra Candroid: A silver colored Candroid for quick land-based recon. Opens similarly to the Smilodon Candroid, and can record images, sound, and videos with sound. Kakeru owns 15 of these. - Cards: As Gamble, Kakeru has access to various Cards that give him his powers, all of which are stored in a special case.
Parts Cards: The Cards that allow Kakeru to change into Gamble, or to change Parts while transformed. Parts Cards are sorted into four Suits; Reptiles (Spade), Canid (Club), Ancient (Diamond), and Equine (Hearts); and are further sorted by the four different parts; Head, Body, Arms, and Legs. As they are each seperate parts of the Rider Forms, they've been listed above. Each Card is the color of their Suit, and has a picture of it's specific animal on it.
Weapon Cards: A set of six Cards, each representing one of the Greeed. The Red Card bears the image of a Phoenix, the Blue Card has a Leviathan picture, the Green Card has a Spider, the Gray Card has a Bull, the Yellow Card has a Liger, and the Purple Card has a Spinosaurus. These Cards are classified as Suit of Arms.
Evolution Trump Card: The ultimate card in Gamble's arsenal, the Evolution Trump Card, the secret Joker Card. This one card allows Gamble to access his ultimate form, Royal Flush. Unfortunately, Kakeru doesn't yet know the requirements to make the Card, and the Priiiide are reluctant to tell him, for one reason or another.
Inside Stuff
Personality: As the current bearer of the Gamble Shifter, Kakeru is strongly in control of his own emotions, as well as his sense of pride. Despite his heroic deeds, he's actually a well-known gambler, referred to in some places as "The Two-Toned Devil", called such for his two-colored eyes. Not surprisingly, he's been completely banned from the city of Las Vegas, on charges of bankrupting seven casinos. As a gambler, he's infamously skilled, though he's truly infamous for a skill nobody knows about; cheating. Kakeru can find a way to cheat in any casino game, and has yet to ever be caught successfully. This has led him to earn a good fortune, which he easily keeps up, both with his "skills", and his lack of permanent housing.
Surprisingly, despite Kakeru's natural people skills, he tends to be a loner, keeping only the Priiiide as constant company. This isn't because of his traveling, but rather because he fears hurting others, and being hurt. During his travels, Kakeru learned how to speak most modern languages, though he only fluently speaks English, Italian, Japanese, French, Spanish, Chinese, German, and Dutch. Intriguingly, Kakeru has a habit of peppering his speech with Italian and Japanese most of the time, German if he's particularly angry, or French if he's flirting. The four things that Kakeru is most proud of are his battle sense, his survival instincts, his reflexes, and his life experience.
Strengths:
- Good memory: Kakeru has a surprisingly good memory, and almost never forgets anything he learns.
- Rather patient: Kakeru is surprisingly patient, rarely letting his emotions get the better of him.
- Good at reading people: Kakeru can usually read a person's emotions by a mere glance at their face, and can sometimes even come close to reading what they're thinking by looking at their eyes.
Weaknesses:
- Prideful: Sometimes, Kakeru's prideful nature can get the better of him, causing him to always accept a challenge, no matter what it is.
- Stubborn: Because of his prideful nature, he tends to be rather stubborn, and rarely concedes defeat for anything.
- Silver tongued: Kakeru has a bit of a habit of "flexing the truth", but he refuses to admit it. In actuality, it's a defensive trait he picked up to keep himself distanced from others.
History: At birth, Kakeru was a fairly normal child. Average size, average weight, everything ws average, except for his eyes. His eyes bore two distnct colors, an omen of a troubled future among his father's family. His father was a Japanese yojimbo, or a freelance bodyguard, and his mother was an Italian poker dealer. They were an odd match, to say the least, but a good one. They were a very happy couple, and were absolutely ecstatic when their son was born. As the boy grew, he proved to be anything but average. At age 7, he excelled in his studies, practiced stunning acrobatics frequently, treasured each and every moment, and most of all, managed to capture a wild boar with a stick, a rock, and a vine. The boy was impressive, to say the least, but nobody knew how or why. They didn't really question it, and his parents were happy merely that their son was happy and proud.
Skipping forward about 8 years, to when the boy was 15 years of age. While in the forest practising a few sword moves his father taught him, Kakeru stumbled upon four strange looking cards, and picked them up. Immediately as he did, the cards began to speak, all at once, in four completely different voices, all saying the same thing. "To you who have awakened us, the chosen one born to bear the four as one, make the pact and call forth the Will of Gamble!" The then-young Kakeru was obviously rather shaken up, but his heart told him to do as he was told, and the words just flowed out from his mouth. "I, Kakeru Daishori, son of Heishiro Daishori and Rosa Maria Fiore, do hereby invoke the Pact of Four, and bear the Will of Gamble as it's new master." Immediately, the four cards multiplied by three, and became one with Kakeru. He could now call them forth at will, and could even summon a strange mechanical belt that could hold the cards, and allowed him to become a person called "Kamen Rider Gamble."
Over the following six years, Kakeru spent much of his time travelling the world as Gamble, acting as a wandering mercenary/bodyguard and destroying any violent monsters hecame across on his path.
Anything Else: Kakeru's favorite foods are Fettuccine Alfredo, Ninja Udon, Yakisoba with beef, Inarizushi, Curry rice, and Sicilian or Florentine steaks. His preferred deserts are gelato, green tea ice cream, and various flavors of kakigori (Japanese shaved ice). His preferred drinks are any number of fine wines, but only of Italian production, Japanese sake, most any flavor of ramune (A Japanese soda), and Barqs' root beer (He only drinks Barqs', no other brands.)
Sample RP: A calm, peaceful day. That is, except for one little incident in the town square of a small village in Florence, Italy. There, a strange being was attacking the people. However, it seemed to have a pattern, and was only attacking those who fit. This pattern was the existance of blonde hair in a village of almost nothing but black-haired people. All of the victims seemed to be drained of everything; energy, fluids, even color. Unfortunately for the creature attacking, there was one person who was staying in the village only temporarily, and was awakened by the screams of terror and the creature's own roars. Suddenly, in an instant, the door of one of the shacks was sent flying off of it's hinges, slamming straight into the creature. In the doorway was a man in rather nice looking clothing, with a rather calm look on his face, unusual for such a situation.
The man stepped forward, rubbing the thin goatee on his chin, before glancing at the creature and sighing. "Merda~. Fangire, eh? Last one of you lot I fought was in Moscow about a month ago. No matter, I needed a workout anyway." The man stopped about ten feet away from the creature, now identified as a Fangire, and chuckled. "And I'll do you a favor and tell you the name of the man who's going to remove you from this world, and bring peace to this village. Ore no na wa Daishori Kakeru! To, Kamen Rider Gamble! Oh, wait, I forgot that we're in Italy. Il mio nome è Kakeru Daishori, Kamen Rider Gamble! Now, place ya bets~!" Kakeru held his hand to his waist, the Gamble Shifter appearing around his waist. He reached for the Card holder, pulling out four Cards; Wolf, Dragon, Smilodon, and Zebra. He slid them into the Shifter, going through his usual transformation sequence. "Henshi~n!!"
In a flash of crimson, Kakeru stood as Kamen Rider Gamble, and took a single step forward. "I'm in a good mood, so I'll make this quick, that way you don't suffer much." Kakeru moved his left hand towards the Shifter, pressing a certain button on the Shifter. All of a sudden, the words "Final Gamble" were heard from the device, and electricity began to gather around Gamble's legs. Gamble jumped upward, yelling out "Bolting Break!" before flipping forward and slamming his leg down upon the Fangire, destroying him in one shot. He walked away, his transformation fading away, and stepped up to the headman of the village. "That beast was a Fangire, a monster that masquerades as a human and feeds upon people. Not all of them are bad, but he was. If anythinglike this happens again, contact a company named Black Fang, and you should get some assistance within a day or so." With that, he simply walked back to the shack he was staying in, collected his belongings, and left on Lady Luck. He was headed to his next destination, in the land of America.
Just as Kakeru had set out on the road, four very familiar voices sounded in his head, merely seeking conversation. "Oi, Kakeru, stop at a store somewhere. I want a strawberry soda. One of those great Italian ones. You know how pricey they are in other countries." Atalm said, in an annoyed tone, almost like a whine. Immediately, a deeper, stronger voice barked in, with an apathetic, yet somehow irritated, tone. "Atalm, we're on a schedule! We can't just waste precious time just because you want some fruity drink." However, a third voice chimed in, calm a soft. "Now now, Azo. No need to get so mad at the boy for being thirsty. I remember how happy you were when you got the Italian Cream Soda last week. He feels the same way." Azo silenced, and stuttered a bit, before the fourth and final voice spoke up, this one aged and wisened. "Jink is right, Azo. It isn't as if we can't spare a mere few moments to purchase a drink. Although, it would be best to allow Kakeru to decide, as we are merely guests in his body, after all." A chuckle, followed by Drake's response to all of this. "Well now, after Jink and Ein went to so much trouble to defend Atalm's request, I'd have to be a Greeed to say no. Sure Atalm, I'll stop and get you one. And Azo, try to calm down a little. If you're stressed enough to snap at something so minor, you must be really tired, or really bothered by something."